Anvil HUD

Tuning guide

Dial in your numbers.

The engine is only as honest as the numbers you feed it. Here's every input that matters: what it changes in the price, where to get your real value, and when to revisit it. See how they combine on the math.

The big levers

These three move the price the most. Get them roughly right before you sweat the small ones.

Labor rate ($/hr)

Changes
On small or hand-finished pieces this is often the biggest line in the price. Raise it, the price rises with it.
Find it
Time yourself once through a real job (setup, hands-on work, cleanup, packing) and set an hourly you'd actually accept. A local shop rate is a sanity check.
Revisit
When your time gets more valuable, or you raise prices across the board.

Target margin (%)

Changes
The profit added on top of your loaded cost. It sets the final suggested price directly.
Find it
Decide the profit you want per sale. 30 to 50 percent is common for makers; commodity items run lower, custom work higher.
Revisit
When demand outpaces capacity (raise it) or you need to win on a competitive line.

Overhead (%)

Changes
Spreads your costs with no part attached (rent, subscriptions, tools, idle power) across every sale, so they're not quietly eaten.
Find it
Add up your monthly fixed costs and divide by monthly revenue. Even 5 to 15 percent keeps them covered.
Revisit
When you add a subscription, tool, or space, or your volume shifts a lot.

Your true cost (material & machine)

The honest floor. Get these from what you actually pay and what your gear actually does.

Spool price + weight

Changes
Your material cost per gram is price divided by weight. It's the base of every print's cost.
Find it
What you actually paid (include shipping) and the real spool weight (usually 1000 g, but check). The supplier's listing is rarely the number in your hand.
Revisit
When a price changes or you switch brands. The bulk CSV import on Settings sets these for a whole library at once.

Electricity (cents/kWh)

Changes
The power line on every print (machine watts times hours times rate). Small per print, real over a long one.
Find it
Your power bill (total charges divided by kWh used), or type your ZIP into the assumptions form to pull your state's rate. It can be 2x between states.
Revisit
When your rate changes. Glance at the bill seasonally.

Printer: purchase, lifetime hours, watts, maintenance

Changes
Spreads the machine's cost and upkeep over its life, charged per print hour (depreciation).
Find it
What you paid, an honest lifetime-hours estimate (a few hours a week lasts years), the nameplate watts, and a maintenance allowance for nozzles, belts, and plates.
Revisit
After a big repair or upgrade, or once you've logged enough hours to know its real life.

Waste (%)

Changes
Bumps material cost for what you can't sell: purge, brims, supports, and the bit of spool you never use.
Find it
Weigh a few finished plates (parts plus the waste you tossed) against the model weight. The gap is your waste.
Revisit
When you change your supports or brim habits, or your material.

Reliability

The cushion for things that don't go perfectly. Mostly self-tuning if you log your work.

Failure buffer (%)

Changes
A cushion in the price for prints that fail (still real material and time).
Find it
You barely have to guess: log your jobs, done and failed. After five logged jobs on a model, the engine swaps your guess for that model's real rate.
Revisit
It updates itself. Just keep logging jobs.

Purge per color

Changes
Extra filament flushed at each color change on a multi-color print, charged per plate.
Find it
Your slicer's flush volume, or weigh the purge tower or poop. Zero it out if you print single-color.
Revisit
When you tune your slicer's flushing, or change your multi-color habits.

Setup minutes

Changes
Fixed hands-on time per listing (slicing, plate prep) that per-gram pricing misses.
Find it
Time the prep you do once per job, regardless of size. It's why a tiny item still has a floor.
Revisit
When your workflow speeds up or slows down.

The sale (fees, packaging, shipping)

What the channel and the parcel take off the top, so your price still nets the margin.

Packaging cost

Changes
The per-order box, mailer, label, and filler, added once per listing.
Find it
Add up what one shipment's packaging costs you. Buying mailers and paper in bulk drops it.
Revisit
When you change packaging or buy in bulk.

Fees (marketplace + processor)

Changes
The channel's cut taken off the top (Etsy/Amazon plus Stripe/PayPal), so the price still nets your margin. Applies to the item AND the shipping line.
Find it
Use the "Pick a platform" preset on a fee profile, then match your real plan.
Revisit
When a platform changes its fees, or you add a sales channel.

Shipping profile

Changes
A separate line charged to the buyer (cost over one-minus-fee), so postage never inflates the item price. Free-shipping thresholds model what you'd absorb.
Find it
Weigh the PACKED parcel (part plus box plus padding) and set your carrier's real rates. A few grams over a price break costs about a dollar.
Revisit
When carrier rates change or you switch box sizes.

Customization premium + Round-to

Changes
A per-part handling premium for hands-on customization (charged per plate), and a rounding step so prices land clean (e.g. to the nearest dollar).
Find it
Set the premium to what custom handling is worth to you; set rounding to how you like prices to read.
Revisit
Rarely. Set once and leave them.

Tune yours now

Your numbers live in Settings, Assumptions. For broader shop advice (packing, photos, growth), see the tips.