Anvil HUD
Vinyl CuttingHone your craft

Hone your vinyl cutting: price the weeding, keep the margin

The cut is fast. The weeding and the blank are where the money actually is.

Vinyl looks like pennies of material until you count the weeding time and the blank it goes on. Here is where it leaks margin, and where it makes it.

Where the margin leaks

The pricing traps that quietly cost makers money.

  • Forgetting weeding time

    The cut is quick; weeding a detailed design is the slow, fiddly part. That labor is real. Bill it.

  • Eating the blank

    The shirt, mug, or tumbler sells with the decal, at full cost. Pass it through every time.

  • Skipping tape and waste

    Transfer tape, the vinyl you weed away, the test cut. Small per piece, constant across a run.

Where the money is

The levers that actually move your take-home.

  • Batch the cut

    One mat, many designs. Setup and weeding flow better in a run, spreading the fixed time.

  • Sell the blank upgrade

    A premium tumbler carries far more margin than the vinyl on it. Steer to the blank that pays.

  • Simpler designs weed faster

    If a cleaner design still sells, it cuts your slowest labor line. Time is the cost here.

What to track

The few numbers worth watching.

  • Labor minutes per piece

    Mostly weeding and application. The real cost driver on vinyl.

  • Vinyl area used

    Material per piece, with waste. Cheap, but it adds up across a big run.

  • Take-home per item

    Blank plus vinyl plus tape plus labor, after fees. What you keep.

Set Anvil up for it

How to make Anvil price your craft the honest way.

  • Use the yield calculator

    Design size and quantity give the vinyl to buy and the cost, into the estimate.

  • Set the blank as material

    Anvil charges the garment or mug full-cost per item, like it sells.

  • Turn on transfer tape for decals

    A per-area derived line, on for decals, off for HTV, so the consumable is counted.

Know your craft.

The cost engine is free. Put your real numbers in and see what to charge.